Showing posts with label wilderness locations. Show all posts
Showing posts with label wilderness locations. Show all posts

Sunday, October 21, 2007

Runescape Clan Battle Arena Suggestion

Currently on RuneScape member worlds the wilderness is void of player versus player pking and mayhem. Jagex need to address this as many people do prefer to fight against other players but it is currently pointless due to the number of 1 itemers that swarm in and destroy any arranged battles.

One proposal is to have a Clan Battle Arena where a clan leader can challenge another clan leader and then agree set rules. The idea of a battle arena is not entirely new, however, Jagex have never really catered to clans and therefore this may only be a pipedream. Anyway, this is how I would like a clan battle arena to be implemented into RuneScape.

Location:
The battle arena would be located between the level 38 wilderness altar and the Forgotten Cemetary. Although this is a free to play area, the battle arena could possibly be made a member only feature - in effect, a player vs player minigame. It would not be a safe minigame and therefore items would be lost if pked.

Rules:
The rules would be agreed by the clan leaders - this would include options such as melee only, melee + binds, range only, mage only as well as flat arena, obstacles or mixed. Combat levels could also be set (making it possible for events such as only people between levels 100 - 110 could take part), as well as maximum number of people on both sides. It could be set to allow only people of a certain rank on the clan leaders clan chat channel - and lootshare would also be enabled.

However, lootshare would be different. Instead of how it currently works, all armour/weapons would automatically be looted and stored in a reward chest. At the end of the war, the victorious leader would be able to unlock the chest and then every member who had been involved in the battle would randomly get some loot that had been stored.

This would make wars more common on pay to play worlds as well as making it free from any outside interferance. This is something that I feel would not imbalance the p2p wilderness as it is already void of most wars as it stands.

Anyway, this is just a rough outline of how I would see a clan battle arena being implemented in the runescape wilderness and how it would help ensure more p2p wilderness wars and challenges. In addition, it would mean less loot lost to 1 itemers and the so called no-honour clans who have virtually made p2p wilderness pking pretty pointless.

Thursday, May 10, 2007

King Black Dragon Slaying

The King Black Dragon or KBD in runescape used to be the most feared monster in the game, however, Jagex have since introduced various other monsters such as the Kalphite Queen that could cause some serious harm to the KBD should they ever meet on the battlefield.

Nevertheless, many players still enjoy slaying the KBD regularly and hoping to reap the rewards. The lair is located in the runescape wilderness - although the actual fighting area is not classified as the wilderness.

The best drop rewards for the King Black Dragon are:

  • Dragon Medium Helm
  • Dragon Spear
  • Dragon Left Half Shield
There are four main spells that the KBD can attack with and they should be noted:
  • Fire Spell - Can hit damage into the 30's
  • Poison Spell - Damage range 4-10
  • Snow Spell - Can do damage up to 20
  • Weakening Spell - Can do up to 10 damage as well as lowering your stats
RuneCrypt has a decent KBD Slaying Guide and details a method for more effective dragon slaying. Overall, the rewards are not as sought after as they once were, but the King Black Dragon is still a decent foe in runescape and where small groups of friends can work together to overcome his power.

Monday, November 20, 2006

Runescape Wilderness Team Capes

Jagex introduced Team Capes into Runescape in order to help friends avoid attacking each other easily. Players now have to right-click to attack someone wearing the same team cape as them.

Runescape merchants are located throughout the wilderness that sell different numbered capes. In total there are 50 different numbered capes available in 5 different colours with each cape having a different symbol visible on the back.

The statistics for all capes are the same regardless of the number. There are no offence bonuses applied to any of the capes and the defense bonus is minimal with a + 1 bonus applied to both slash and crush and a +2 bonus applied to range.

The cape sellers are well spread out and have easy to spot names such as William, Ian, Larry, Darren, Edward, Richard, Neil, Edmond, Simon and Sam. All of them wander a bit and should not prove too difficult to find, although with them being located in the runescape wilderness, players should be aware that they will be at the mercy of pkers, should they encounter any.

Overall, it is a little bit safer for players using team capes in the wilderness to prevent accidents, although offering no real protection it can make it a lot easier to identify friends and foes and therefore better organiztion on pking trips and wars can be achieved.

Saturday, July 08, 2006

Low Level Altar

A popular location in the Wilderness is the Low Level Altar around level 13 wild. It is a place that is often frequented by players who wish to duel each other in the wild aka fight death matches.

Low level wilderness altar

The fact that people can recharge prayer easily makes the location very appealing as a venue to hold DMs. It means players can fight it out and have maximum prayer boosts running throughout the fight. This means players can hit higher maximum damage which can make for good screen pictures.

In addition, Clans will often pass by via the Altar on their trip into the Wilderness for a PK event - this is to ensure all members have maximum prayer if they require it during the trip. The relatively convenient location proves to be regularly visited and one of the more useful places in the Wilderness.